Origin: Cave Of The Dead 2: Dimesional Disaster
was a planned sequel featuring a multiple worlds each based on the original game set an unknown amount of time in the future but was deemed unneeded and unwanted and was canned after the first area of world 2. The game also features a fake loading screen like in The Legend Of Zelda: Sword Of Destiny.. I have no idea why.
The game also features a mechanic that I was so proud of back in the day and to this day am still pretty proud of. That being what I call "Key Balls" essentially just a metal ball that moves when you do as well as the "Death Balls" that move in the opposite way that you do and will kill you or destroy the key ball or even the locks. The music also had to be replaced due to a bug that deleted all of the files from the project.
Engine: Game Maker
Studio
Plot: I don't even remember.
Known Bugs: