Origin: The Legend Of Zelda: Sword Of Destiny was my attempt at making an Ocarina Of Time inspired game. The word "Inspired" apparently wasn't in my vocabulary as it's basically a retelling of Ocarina oF Time with the same collectable items for progression. The one mechanic I was most proud of back in the day was my fire sword slicing where slicing into torches with the sword beams causes them to catch on fire. However, looking back on it now it's broken to all hell.
Engine: Game Maker
8.1
Plot: Let's just say that the plot basically follows a cross between Ocarina Of Time and Twilight Princess with some original ideas
Known Bugs: