The Legend Of Zelda: Sword Of Destiny

Origin: The Legend Of Zelda: Sword Of Destiny was my attempt at making an Ocarina Of Time inspired game. The word "Inspired" apparently wasn't in my vocabulary as it's basically a retelling of Ocarina oF Time with the same collectable items for progression. The one mechanic I was most proud of back in the day was my fire sword slicing where slicing into torches with the sword beams causes them to catch on fire. However, looking back on it now it's broken to all hell.

Engine: Game Maker 8.1

Plot: Let's just say that the plot basically follows a cross between Ocarina Of Time and Twilight Princess with some original ideas

Known Bugs: 

• Choice prompts are bugged and require more than 1 press
• Upon slicing the sword while moving you will begin to slide.
• Hitting a wall while glitch sliding will cause you to get stuck.
• The fire mechanic can get you stuck and quickly killed.
• Loading your save data from the main menu doesn’t work. (Should be fixed as of v1.1 but untested)
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